![]() Works really well on hero units, and quality ranged units. ![]() It's possible to stack multiple on a unit. That said, certain starting potions work extremely well for duration of the game, so you can stick with them if you don't want to spend too much time with crafting simulator.Įagle Sprit: +3 range on units. ![]() You can get some very powerful combinations later in the game, and even some items for heroes, but they require plenty of colours, and you can only get more of them by fighting strong stacks or mixing stronger and stronger potions together. Or yet another example - I was attacked by much stronger units while having only a few melee defenders so I used a potion to double HP of my defender and it survived and allowed my ranged units to keep shooting. So I reloaded and used 3 or 4 potions which deal 30+ damage to each of up to 7 units, basically I killed 4 units by those potions alone and the potions use just 1 action, they don't end turn. Or another example - I attacked undead mage tower and lost again. So I reloaded and used 3 potions to give my best ranged units +3 range and +3 missile damage until end of the fight, I won the fight easily. As alchemist I attacked a mage tower and lost the fight without any chance. Also using a potion means I can't attack with my unit correct? So why use a potion then?Īlso since I auto combat most times, maybe I shouldn't be playing an Alchemist then? Thing is, why should I? What do you do when you play? I am always using the traits that the units have so I don't use my potions. Originally posted by Davor:I am doing that right now sandman.
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